Wednesday, August 20, 2025

CFP Uncharted Medievalisms: Medieval Borrowings in Games (NeMLA Session 21633) (Hybrid) (9/30/2025; Pittsburgh 3/5-8/2026)

Uncharted Medievalisms: Medieval Borrowings in Games (NeMLA Session 21633)



deadline for submissions:

September 30, 2025


full name / name of organization:

57th Northeast Modern Language Association Conference


contact email:

cscarlsell@gmail.com


source: https://call-for-papers.sas.upenn.edu/cfp/2025/06/27/uncharted-medievalisms-medieval-borrowings-in-games-nemla-session-21633



Games have long used medievalist or medieval-adjacent settings to engage with audiences. Scholars have noted the various connections to be made between popular perceptions of the medieval in games and historical and textual realities of the medieval world. While games may not always make it a priority to accurately portray medieval (or pseudo-medieval) life, there are still important parallels and intertextual references that games use to harken back to the medieval world—whatever version of that that reality they choose to use as a basis, at least. Just like games construct a faux reality for their players, so too have the popular conceptions of the medieval world been carefully constructed through literature and popular culture. Games, as a result, often use borrowed or shared narrative references and storylines to shape this perception and the connection between these texts. For example, in Larian’s incredibly popular game Baldur’s Gate 3, players enter the Underdark and are presented with a sword in a stone that only the correct rolls or actions can release. The blade itself, Phalar Aluve, is a magic weapon from which certain classes and races can achieve great benefits, and this only serves to link it in imagination with the famous sword of King Arthur. This session seeks to explore these constructs and medieval allusions in popular gaming worlds, showcasing their importance to the culturally constructed medieval world and their connections to medieval texts that have shaped our understanding of the past. Possible textual topics include Warhammer, World of Warcraft, Dungeons & Dragons, Baldur’s Gate 3, Assassin’s Creed, Pendragon, Kingdom Come: Deliverance, Mount & Blade, Final Fantasy, and other medievalist games. Abstracts that explore explicit connections between games and medieval texts/narratives will be given preference, but all explorations of gaming and the medieval world are welcome.



Hybrid Session.


Please use the NeMLA Abstract Submission Portal at https://cfplist.com/nemla/Home/CFP and submit to session 21633


NeMLA's deadline is September 30, 2026.

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