Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Sunday, February 9, 2025

NeMLA Sponsored Sessions March 2025

We are organizing the following sessions for the 56th Annual Convention of the Northeast Modern Language Association to be held in Philadelphia, 6-9 March. The full schedule is available online and registration is required to attend. 


Thursday, Mar 6 - Track 4 (02:15-04:15 PM)

4.12 Saving the Day for Medieval Studies: Using Comics for Teaching the Middle Ages (Roundtable)
Chair: Michael Torregrossa, Bristol Community College
Chair: Karen Casebier, University of Tennessee-Chattanooga
Location: 402 (Media Equipped)
Pedagogy & Professional & Cultural Studies and Media Studies

"The Medieval Comics Project: Ongoing Efforts to Expand the Field of Medieval Comics Scholarship" Michael Torregrossa, Bristol Community College

"From Borders to Panels: Integrating Comic Books into Medieval Studies Pedagogy" Rachael Warmington, Seton Hall University

"Reshaping Literary Canon: Graphic Novels as the Future of Classics" Derek Castle, University of New Hampshire

"Marvel 1602 and its Connection to the Scientific Enlightenment" Madison Cothern, University of Memphis



Sunday, Mar 9 - Track 22 (08:15-10:15 AM)


22.20 (Re)Animating the Middle Ages: Adapting the Medieval in Animated Media (Seminar)
Chair: Michael Torregrossa, Bristol Community College
Chair: Karen Casebier, University of Tennessee-Chattanooga
Location: 410 (Media Equipped)
Cultural Studies and Media Studies & Interdisciplinary Humanities

"Animating Marie de France : Emile Mercier’s Bisclavret (2011)" Karen Casebier, University of Tennessee-Chattanooga

"The Black Knight: Women “Passing” as Knights in Children’s Entertainment" Megan Arnott, Lakehead University

"Cartoon Saloon's Wild Women: Monstrous Genders in Irish Animated Medievalism" Colin Wheeler, Kennesaw State University

"A Modern Look at Late Medieval Religion and Literacy in Obsidian Entertainment’s Pentiment" Olivia Mathers, Lehigh University

"Heresy and Crusades: How Modern Fascists Appropriated the Medieval Aesthetics of Warhammer 40k" William Weiss, Independent Scholar






Thursday, October 10, 2024

UPDATE CFP (Re)Animating the Middle Ages: Adapting the Medieval in Animated Media (10/15/2024; NeMLA Philadelphia 3/6-9/2025)

UPDATED DEADLINE

(Re)Animating the Middle Ages: Adapting the Medieval in Animated Media

Co-organizers Michael A. Torregrossa, Karen Casey Casebier, and Carl B. Sell

Sponsored by Association for the Advancement of Scholarship and Teaching of the Medieval in Popular Culture

Call for Papers - Please Submit Proposals by 15 October 2024

56th Annual Convention of Northeast Modern Language Association (NeMLA)

Philadelphia Marriott Downtown (Philadelphia, PA)

On-site event: 6-9 March 2025


Rationale

Our conception of the Middle Ages is usually formed by the versions of the medieval past we experienced as children, and, because they are considered suitable for young viewers, animated depictions of this world often represent our earliest exposure to the events, personages, and stories of this era. Consequently, the animated creations of the Walt Disney Company have played a huge part in shaping our collective image of the Middle Ages, but the corpus of medieval-themed animation is truly vast. It has been expanded greatly by the output of many other content producers across the globe through anime, cartoons, films, games, streaming videos, and theatrical shorts. (See our list of representative texts–at https://tinyurl.com/ReAnimatingtheMiddleAgesCFP–for examples.)


Despite animation's important role in shaping how we perceive and receive the medieval past, the field of Medieval Animation Studies remains limited, especially compared to the fluorescence of Medieval Film Studies and Medieval Television Studies over the past four decades. In this panel, we seek in particular to build upon the pioneering work of medieval-animation scholar Michael N. Salda and provide additional insights into the ways medieval-themed animation has impacted our contemporary world. Presenters might explore anime, cartoons, films, games, shorts, and videos produced through traditional ink-and-paint, stop-motion, claymation, or computer-generated imagery. Selections should represent and/or engage with some aspect of the medieval, such as artifacts, characters, settings, themes, etc. These might be central to the narrative, tangential, or appearing solely as cameos. (For ideas and support, we have created a list of representative texts and a resource guide devoted to studies of medieval-themed animation. It can be accessed at https://tinyurl.com/ReAnimatingtheMiddleAgesCFP.) 



Submission Instructions

In this panel, we seek in particular to build upon the pioneering work of medieval-animation scholar Michael N. Salda and provide additional insights into the ways medieval-themed animation has impacted our contemporary world. Presenters might explore anime, cartoons, films, games, shorts, and videos produced through traditional ink-and-paint, stop-motion, claymation, or computer-generated imagery. Selections should represent and/or engage with some aspect of the medieval, such as artifacts, characters, settings, themes, etc., presented as central to the narrative, tangential, or appearing solely as cameos.  

For ideas and support, please see our list of representative texts and resource guide devoted to studies of medieval-themed animation at https://tinyurl.com/ReAnimatingtheMiddleAgesCFP


All proposals must be submitted into the CFPList system at https://cfplist.com/nemla/Home/S/21105 by 15 October 2024. You will be prompted to create an account with NeMLA (if you do not already have one) and, then, to complete sections on Title, Abstract, and Media Needs. 


Notification on the status of your submission will be made by 16 October 2024. If accepted, NeMLA asks you to confirm your participation with the session chairs by accepting their invitations and by registering for the event. The deadline for Registration/Membership is 9 December 2024.


Be advised of the following policies of the Convention: All participants must be members of NeMLA for the year of the conference. Participants may present on up to two sessions of different types (panels/seminars are considered of the same type). Submitters to the CFP site cannot upload the same abstract twice.(See the NeMLA Presenter Policies page, at https://www.nemla.org/convention/policies.html, for further details,)


NeMLA offers limited funding for travel to graduate students and to contingent faculty, adjunct instructors, independent scholars, and two-year college faculty. Details can be found at the NeMLA Travel Awards page at https://www.nemla.org/awards/travel.html.  



Thank you for your interest in our session. Please address questions and/or concerns to the organizers at MedievalinPopularCulture@gmail.com


For more information on the Association for the Advancement of Scholarship and Teaching of the Medieval in Popular Culture, please visit our website at https://MedievalinPopularCulture.blogspot.com/.  




Saturday, July 27, 2024

CFP (Re)Animating the Middle Ages: Adapting the Medieval in Animated Media (9/30/2024; NeMLA Philadelphia 3/6-9/2025)

(Re)Animating the Middle Ages: Adapting the Medieval in Animated Media

Co-organizers Michael A. Torregrossa, Karen Casey Casebier, and Carl B. Sell

Sponsored by Association for the Advancement of Scholarship and Teaching of the Medieval in Popular Culture

Call for Papers - Please Submit Proposals by 30 September 2024

56th Annual Convention of Northeast Modern Language Association (NeMLA)

Philadelphia Marriott Downtown (Philadelphia, PA)

On-site event: 6-9 March 2025


Rationale

Our conception of the Middle Ages is usually formed by the versions of the medieval past we experienced as children, and, because they are considered suitable for young viewers, animated depictions of this world often represent our earliest exposure to the events, personages, and stories of this era. Consequently, the animated creations of the Walt Disney Company have played a huge part in shaping our collective image of the Middle Ages, but the corpus of medieval-themed animation is truly vast. It has been expanded greatly by the output of many other content producers across the globe through anime, cartoons, films, games, streaming videos, and theatrical shorts. (See our list of representative texts–at https://tinyurl.com/ReAnimatingtheMiddleAgesCFP–for examples.)


Despite animation's important role in shaping how we perceive and receive the medieval past, the field of Medieval Animation Studies remains limited, especially compared to the fluorescence of Medieval Film Studies and Medieval Television Studies over the past four decades. In this panel, we seek in particular to build upon the pioneering work of medieval-animation scholar Michael N. Salda and provide additional insights into the ways medieval-themed animation has impacted our contemporary world. Presenters might explore anime, cartoons, films, games, shorts, and videos produced through traditional ink-and-paint, stop-motion, claymation, or computer-generated imagery. Selections should represent and/or engage with some aspect of the medieval, such as artifacts, characters, settings, themes, etc. These might be central to the narrative, tangential, or appearing solely as cameos. (For ideas and support, we have created a list of representative texts and a resource guide devoted to studies of medieval-themed animation. It can be accessed at https://tinyurl.com/ReAnimatingtheMiddleAgesCFP.) 



Submission Instructions

In this panel, we seek in particular to build upon the pioneering work of medieval-animation scholar Michael N. Salda and provide additional insights into the ways medieval-themed animation has impacted our contemporary world. Presenters might explore anime, cartoons, films, games, shorts, and videos produced through traditional ink-and-paint, stop-motion, claymation, or computer-generated imagery. Selections should represent and/or engage with some aspect of the medieval, such as artifacts, characters, settings, themes, etc., presented as central to the narrative, tangential, or appearing solely as cameos.  

For ideas and support, please see our list of representative texts and resource guide devoted to studies of medieval-themed animation at https://tinyurl.com/ReAnimatingtheMiddleAgesCFP


All proposals must be submitted into the CFPList system at https://cfplist.com/nemla/Home/S/21105 by 30 September 2024. You will be prompted to create an account with NeMLA (if you do not already have one) and, then, to complete sections on Title, Abstract, and Media Needs. 


Notification on the status of your submission will be made by 16 October 2024. If accepted, NeMLA asks you to confirm your participation with the session chairs by accepting their invitations and by registering for the event. The deadline for Registration/Membership is 9 December 2024.


Be advised of the following policies of the Convention: All participants must be members of NeMLA for the year of the conference. Participants may present on up to two sessions of different types (panels/seminars are considered of the same type). Submitters to the CFP site cannot upload the same abstract twice.(See the NeMLA Presenter Policies page, at https://www.nemla.org/convention/policies.html, for further details,)


NeMLA offers limited funding for travel to graduate students and to contingent faculty, adjunct instructors, independent scholars, and two-year college faculty. Details can be found at the NeMLA Travel Awards page at https://www.nemla.org/awards/travel.html.  



Thank you for your interest in our session. Please address questions and/or concerns to the organizers at MedievalinPopularCulture@gmail.com


For more information on the Association for the Advancement of Scholarship and Teaching of the Medieval in Popular Culture, please visit our website at https://MedievalinPopularCulture.blogspot.com/.