Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Wednesday, August 20, 2025

CFP Uncharted Medievalisms: Medieval Borrowings in Games (NeMLA Session 21633) (Hybrid) (9/30/2025; Pittsburgh 3/5-8/2026)

Uncharted Medievalisms: Medieval Borrowings in Games (NeMLA Session 21633)



deadline for submissions:

September 30, 2025


full name / name of organization:

57th Northeast Modern Language Association Conference


contact email:

cscarlsell@gmail.com


source: https://call-for-papers.sas.upenn.edu/cfp/2025/06/27/uncharted-medievalisms-medieval-borrowings-in-games-nemla-session-21633



Games have long used medievalist or medieval-adjacent settings to engage with audiences. Scholars have noted the various connections to be made between popular perceptions of the medieval in games and historical and textual realities of the medieval world. While games may not always make it a priority to accurately portray medieval (or pseudo-medieval) life, there are still important parallels and intertextual references that games use to harken back to the medieval world—whatever version of that that reality they choose to use as a basis, at least. Just like games construct a faux reality for their players, so too have the popular conceptions of the medieval world been carefully constructed through literature and popular culture. Games, as a result, often use borrowed or shared narrative references and storylines to shape this perception and the connection between these texts. For example, in Larian’s incredibly popular game Baldur’s Gate 3, players enter the Underdark and are presented with a sword in a stone that only the correct rolls or actions can release. The blade itself, Phalar Aluve, is a magic weapon from which certain classes and races can achieve great benefits, and this only serves to link it in imagination with the famous sword of King Arthur. This session seeks to explore these constructs and medieval allusions in popular gaming worlds, showcasing their importance to the culturally constructed medieval world and their connections to medieval texts that have shaped our understanding of the past. Possible textual topics include Warhammer, World of Warcraft, Dungeons & Dragons, Baldur’s Gate 3, Assassin’s Creed, Pendragon, Kingdom Come: Deliverance, Mount & Blade, Final Fantasy, and other medievalist games. Abstracts that explore explicit connections between games and medieval texts/narratives will be given preference, but all explorations of gaming and the medieval world are welcome.



Hybrid Session.


Please use the NeMLA Abstract Submission Portal at https://cfplist.com/nemla/Home/CFP and submit to session 21633


NeMLA's deadline is September 30, 2026.

Tuesday, June 18, 2024

Studies in Medievalism 33 Out Now

Released earlier this season:

Studies in Medievalism XXXIII: (En)gendering Medievalism

Edited by Karl Fugelso


Full details, preview, and ordering information at https://boydellandbrewer.com/9781843847175/studies-in-medievalism-xxxiii/.


TITLE DETAILS

270 Pages

23.4 x 15.6 cm

6 b/w illus.

Series: Studies in Medievalism

Series Vol. Number: 33

Imprint: D.S.Brewer

April 2024


DESCRIPTION

Essays on the post-modern reception and interpretation of the Middle Ages.


Though Studies in Medievalism has hosted many essays on gender, this is the first volume devoted specifically to that theme.


The first part features four short essays that directly address manifestations of sexism in postmedieval responses to the Middle Ages: gender substitutions in a Grail Quest episode of the 2023 television series Mrs. Davis, repurposed misogyny in the last two episodes of Game of Thrones (2011-19), traditional gender stereotypes in Capital One's credit card commercials from 2000 to 2013, and "shaggy" medievalism in Robert Eggers' 2022 film The Northman.


The second part contains ten longer essays, which collectively continue to demonstrate the ubiquity of gender issues and the extraordinary flexibility of approaches to them. The authors discuss the misogynistic sexualization of Grendel's mother in Parke Godwin's 1995 fantasy novel The Tower of Beowulf, in Graham Baker's 1999 film Beowulf, in three episodes from the television series Xena: Warrior Princess, and in Robert Zemeckis's 2007 film Beowulf; gender substitution in David Lowery's 2021 film The Green Knight and in Kinoku Nasu's and Takashi Takeuchi's anime series Fate (2004-); female authorship of three early-nineteenth-century plays about court ladies' medieval empowerment; extraordinary violence in medievalist video games; nationalism in fake nineteenth-century medievalist documents and in contemporary online fora; racial discrimination in video gaming and in Jim Crow literature; and the condemnation of racism in Maria Dahvana Headley's 2018 novel The Mere Wife.


CONTENTS

Preface - Karl Fugelso

I: (En)gendering Medievalism

The Peacock Television Network's Mrs. Davis, Sister Simone, and Messing Up the Quest for the Holy Grail - Kevin J. Harty

Bitches Be Crazy: Patriarchal Weaponization of Mental Distress in Game of Thrones - Lauryn Mayer

Capital One's Condemnation, Conversion, and Eventual Celebration of Mythical Medieval Northern European Males through Allegorical Commercials - Carol L. Robinson

The Northman and the Link between Past and Present Masculinities - H. Peter Johnsson

II: Other Responses to Medievalism

Maternal Games in The Green Knight: Launching Gawain - Carol Jamison

Seaxy Beast: Grendel's Mother and Responses to Third-Wave Feminism in Beowulf Adaptations - Alison Elizabeth Killilea

Artoria Pendragon: Anachronism, Gender and Self-Acceptance in the Fate Anime Series of Kinoko Nasu and Takashi Takeuchi - Lisa Myers

Exalted by Honour: Women's Medievalist History Plays in the Late-Eighteenth Century - Kirsten Ogilby

A Violent Medium for a Violent Era: Brutal Medievalist Combat in Dragon Age: Origins and Kingdom Come: Deliverance - Robert Houghton

The "Old Frisian" Tescklaow as Invented Tradition: Forging Friesland's Rural Past in the Early Nineteenth Century - Rolf H. Bremmer, Jr. and Philippus Breuker

Neither Brutes, Nor Sissies: Re-imagining the Vikings on a Swedish Online Forum - Christine Ekholst

Avatar Creation and White Masculinity in Wolfram van Eschenbach's Parzival and Ernest Cline's Ready Player One - Chelsea Keane

Intersectionality in Maria Dahvana Headley's The Mere Wife - Mareike Huber

The Smith, the Devil, and Jim Crow: Medieval Hagiography, Victorian Popular Culture, and the Legacy of Slavery in Edward G. Flight's The Horse Shoe: The True Legend of St. Dunstan and the Devil - Christina M. Heckman


Wednesday, July 12, 2023

Medievalism in Play

 


My apologies for being behind on this series. There's a great mix of essays here.


Studies in Medievalism XXXII
Medievalism in Play

Edited by Karl Fugelso

Full details and ordering instructions at https://boydellandbrewer.com/9781843846482/studies-in-medievalism-xxxii/.


Hardcover

9781843846482

March 2023

£75.00 / $115.00


Ebook (EPDF)

9781800109438

March 2023

£24.99 / $29.95


Description

Though manifestations of play represent a burgeoning subject area in the study of post-medieval responses to the Middle Ages, they have not always received the respect and attention they deserve. This volume seeks to correct those deficiencies.


Though manifestations of play represent a burgeoning subject area in the study of post-medieval responses to the Middle Ages, they have not always received the respect and attention they deserve. This volume seeks to correct those deficiencies via six essays that directly address how the Middle Ages have been put in play with regard to Alice Munro's 1977 short story "The Beggar Maid"; David Lowery's 2021 film The Green Knight; medievalist archaisms in Japanese video games; runic play in Norse-themed digital games; medievalist managerialism in the 2020 video game Crusader Kings III; and neomedieval architectural praxis in the 2014 video game Stronghold: Crusader II. The approaches and conclusions of those essays are then tested in the second section's six essays as they examine "muscular medievalism" in George R. R. Martin's 1996 novel A Game of Thrones; the queering of the Arthurian romance pattern in the 2018-20 television show She-Ra and the Princesses of Power; the interspecies embodiment of dis/ability in the 2010 film How to Train Your Dragon; late-nineteenth and early twentieth-century nationalism in Irish reimaginings of the Fenian Cycle; post-bellum medievalism in poetry of the Confederacy; and the medievalist presentation of Israeli Prime Minister Benjamin Netanyahu's 2020-21 Covid inoculation.


Contents

Preface - Karl Fugelso

I: Medievalism in Play

Sexual Play and Medievalism: Alice Munro's "The Beggar Maid" - M. J. Toswell

Spoiling the Sport, Upping the Ante, and Calling His Bluff: Why St. Winifred Appears in David Lowery's 2021 Film The Green Knight - Kevin J. Harty

"My guise doth not incur thy trust": Translating English Medievalism and Archaism to and from Japanese in a Video Game Context - Jacob W. Runner

"Boy, what do those runes say?": Runic Play in Norse-Themed Digital Games - Tom Birkett

Middle (Ages) Managers: Crusader Kings III as Medievalist Managerialism - Andrew Baerg

"Castles are like possessions: merely temporary!": Neomedieval Architectural Praxis in Stronghold: Crusader II - Kevin Moberly and Brent Moberly

II: Other Responses to Medievalism

George R. R. Martin's "Muscular Medievalism" in A Game of Thrones: Masculinity, Violence, and Fantasy - Steven Bruso

Big Sword-in-the-Stone Energy: Queering the Arthurian Romance Pattern in She-Ra and the Princesses of Power - Jessica Stanley

Interspecies Embodiment of Dis/Ability in How to Train Your Dragon - Leah Haught

Fenian Medievalisms, from Imperialist to Insurrectionist: Reimagining the Fenian Cycle and the Future of Ireland, 1878-1916 - Vanessa K. Iacocca

Medievalism and the Old South: Metaphors and References in the Works of Poets of the Confederacy - Michel Aaij

From Holy Lance to Covid-19 Syringe: Benjamin Netanyahu as Curator and Saint - Galit Noga-Banai



Saturday, September 3, 2022

EVENT: Mythical Pasts, Fantasy Futures: The Middle Ages in Modern Visual Culture Symposium (9/8-9/2022)

Mythical Pasts, Fantasy Futures: The Middle Ages in Modern Visual Culture Symposium


ONLINE EVENTS: TALKS


Thursday, Friday, September 8 - September 9

ONLINE ONLY


Free


To attend the Day 1: September 8 keynote panel, register here.

To attend the Day 2: September 9 symposium, register here.

The visual and conceptual relationships between modern fantasy, popular culture, and the medieval era are a lively area of inquiry in a variety of cultural studies disciplines. They are also the focus of two current or upcoming exhibitions: The Fantasy of the Middle Ages (Getty Museum) and J. R. R. Tolkien: The Art of the Manuscript (Haggerty Museum of Art). This online symposium brings together an interdisciplinary group of academics and museum professionals to examine how the Middle Ages appear in the contemporary imagination, and how its aesthetics have inspired a wide variety of media.

Co-organized by the J. Paul Getty Museum, Los Angeles and the Haggerty Museum of Art, Milwaukee.

Thursday, September 8, 2022
3:00 p.m.–5:00 p.m. PT / 5:00 p.m.–7:00 p.m. CT

Keynote Panel: This keynote panel features scholars of medieval and modern fantasy visual cultures and will explore current issues and debates in this growing field of research.

Panelists:
Roland Betancourt is professor of art history at the University of California, Irvine. In the 2016-2017 academic year, he was the Elizabeth and J. Richardson Dilworth Fellow at the Institute for Advanced Study in Princeton.

Betancourt's work has looked at the role of Byzantine art in modern and contemporary art and popular culture, as in his edited volume Byzantium/Modernism: The Byzantine as Method in Modernity (Leiden: Brill, 2015). His first monograph Sight, Touch, and Imagination in Byzantium (Cambridge: Cambridge University Press, 2018) proposes a new understanding of theories of vision in the ancient Greek and Byzantine worlds by distancing sight from touch and placing a central focus on the workings of the imagination. He is also the author of a forthcoming book Byzantine Intersectionality on the intersection of race, sexuality, and gender identity in the medieval world, and another book on the recitation and performance of the Gospel in the Divine Liturgy, looking at relationships between words and images in manuscripts and in the space of the Byzantine church.

His research also covers contemporary concerns, including an interest in new media, online culture, and fandom (i.e. YouTube and YouTubers) as well as an ongoing book project on simulacral spaces and theme parks (i.e. Las Vegas and Disneyland).

Andrea Wolk Rager is a specialist in 19th-century British and European art, with a particular focus on the work of painter and decorative artist Edward Burne-Jones. Her research interests include Pre-Raphaelitism and Aestheticism in 19th-century Britain, the history of photography from the 19th century to the present, art and imperialism in the long 19th century, and the relationship between art, the environment, and eco-criticism from the 19th century to the present.

Dr. Wolk Rager’s publications include “‘Smite this Sleeping World Awake’: Edward Burne-Jones and The Legend of the Briar Rose,” which appeared in the Spring 2009 issue of the journal Victorian Studies, and the essay, “Purchasing Paradise: Nostalgic Longing and the Painter of Light™,” which appeared in the volume Thomas Kinkade: The Artist in the Mall (2011), edited by Alexis Boylan for Duke University Press. She has also published several reviews of recent publications on artists such as G. F. Watts and Walter Crane, as well as an extended consideration of the recent exhibition The Pre-Raphaelite Lens: British Photography and Painting, 1848–1875 (National Gallery of Art, Washington, DC) that will appear in the forthcoming issue of Victorian Literature and Culture.

Bryan C. Keene (Moderator) is an assistant professor of art history at Riverside City College and a former associate curator of manuscripts at the J. Paul Getty Museum. He specializes in Italian manuscript illumination and codex cultures of the global Middle Ages.


Friday, September 9, 2022
Symposium

9:00 a.m. PT / 11:00 a.m. CT
Introduction

9:30 a.m.–11:00 a.m. PT / 11:30–1:00 p.m. CT
Panel 1: The Stuff of Fantasy
  • Alexandra Alvis, “The Idea of the ‘Medieval’ Book in Magic: The Gathering”
  • Francesco Bernuzzi, “Heraldry and Fantasy Fiction”
  • Kristine M. Larsen, “Images of the Alchemical Laboratorium in the Medievalist World of The Witcher”

Break (30 minutes)

11:30 a.m.–12:30 p.m. PT / 1:30 p.m.–2:30 p.m. CT
Lightning Talks
  • Angelica Verduci, “Frank Dicksee, La Belle Dame Sans Merci, 1902”
  • Nadège Le Lan, “Stage set of Le Chevalier de Neige, opera by Georges Delerue and Boris Vian, 1957”
  • Ryan Linkof, “Gone Berserk: Frank Frazetta and the Pulp Fantasy of the Super Barbarian”
  • Susana Montañés-Lleras, “The Loom and the Fountain: Reading Edward Burne-Jones's The Garden Court”
  • Dayanna Knight, “The Binding of Fenrir, Lokasenna stanza 38"

Break (30 minutes)

1:00 p.m.–2:30 p.m. PT / 3 p.m.–4:30 p.m. CT
Panel 2: Illuminating Identities
  • Blair Agpar, “The Folly of the ‘Great Man Theory’ in Modern Medieval Media: Crusader Kings III”
  • Elisabeth Buzay, "An Illuminated Bande Dessinée?: The Sumptuous (Neo)medievalist Art of Cyril Pedrosa and Roxanne Moreil’s L'âge d’or"
  • Baylee E. Woodley, “What a Knight: Exploring the possibilities of anachronistic fantasy and cross-temporal drag"

Break (15 minutes)

2:45 p.m.–3:30 p.m. PT / 4:45 p.m.–5:30 p.m. CT
Concluding Discussion

Sunday, March 13, 2022

CFP Mythical Pasts, Fantasy Futures: The Middle Ages in Modern Visual Culture (4/15/2022; online 9/8-9/2022)

Mythical Pasts, Fantasy Futures: The Middle Ages in Modern Visual Culture

Announcement published by Sarah Schaefer on Thursday, March 10, 2022

Source: https://networks.h-net.org/node/73374/announcements/9901715/mythical-pasts-fantasy-futures-middle-ages-modern-visual


Type: Call for Papers

Date: September 8, 2022 to September 9, 2022

Subject Fields: Art, Art History & Visual Studies, Cultural History / Studies, Popular Culture Studies


Mythical Pasts, Fantasy Futures: The Middle Ages in Modern Visual Culture


A Digital Symposium co-organized by the J. Paul Getty Museum and the Haggerty Museum of Art


September 8th and 9th, 2022


Call for Papers


This virtual symposium will bring together an interdisciplinary group of academics and museum professionals working on the broad topic of how the Middle Ages appears in the contemporary imagination, and the legacies of medieval-inspired aesthetics in a wide variety of artistic traditions and media. The rise of modern fantasy visual culture is closely tied to the renewed interest in the medieval past that emerged in the late eighteenth century and which is ongoing today. Medievalisms pervade modern fantasy, illuminating not only the complex receptions of the Middle Ages when subjected to new modes of inquiry, but also the challenges and anxieties that coincided with what is broadly conceived as “modernity.” The visual and conceptual relationships between modern fantasy and medievalisms has become an urgent subject in a variety of cultural studies disciplines and constitute key points of departure in the two exhibitions that frame this symposium: The Fantasy of the Middle Ages (The Getty Center, June 21–September 11, 2022) and J. R. R. Tolkien: The Art of the Manuscript (Haggerty Museum of Art, August 19–December 12, 2022). While much of the scholarly work on this topic has been focused on literary uses of medieval tropes, this symposium presents an opportunity to reframe the conversation in terms of the visual and especially engage issues of popular culture.


The symposium organizers seek submissions in two different categories: Conference Papers and Lightning Talks. We welcome proposals from scholars, museum professionals, graduate students, and independent researchers.


Conference Papers will be approximately 20 minutes and organized in thematic panels. Possible topics include but are not limited to:

  • Fantasy imagery in the museum (e.g. curatorial and pedagogical approaches)
  • Medieval fantasy recreations in all media (comic books, trading cards, film, television, reenactment, etc.)
  • Historicizing fantasy representations
  • Fantasy within and on the historical margins of art institutions
  • Media and the supernatural
  • Intersections of fantasy imagery and colonialism

Lightning Talks will be approximately 5-7 minutes each and focus on a single object. These shorter talks will be an opportunity for speakers to engage closely and concisely with the visual language of their chosen image and what it reveals with respect to the broader conversations of the symposium. Images in any medium and from any geographical context will be considered, but should be limited to the period from approximately the eighteenth century to the present.


For Conference Papers, please submit an abstract (approximately 500 words) and a CV.


For Lightning Talks, please submit your proposed image, an abstract identifying the themes and questions it prompts (approximately 250 words), and a CV.


Submissions should be sent to mythicalpastsfantasyfutures@gmail.com by April 15th. Accepted speakers will be notified by May 15th.


All participants will receive a speaker’s fee, the details of which will be outlined in the notice of acceptance.


Participants may be invited to submit their contributions for inclusion in published proceedings.


Contact Info: 

Sarah C. Schaefer, PhD

Assistant Professor, Art History

University of Wisconsin-Milwaukee

Co-curator, J. R. R. Tolkien: The Art of the Manuscript


Larisa Grollemond

Assistant Curator, Manuscripts Department

J. Paul Getty Museum

Co-curator, The Fantasy of the Middle Ages


Contact Email: 

mythicalpastsfantasyfutures@gmail.com


Saturday, March 5, 2022

CFP Medieval Academy of America 2023 Annual Meeting (6/1/2022; Washington DC 2/23-26/2023)

98th Annual Meeting of the Medieval Academy of America

The Grand Hyatt, Washington, DC

23-26 February 2023




Source: https://www.medievalacademy.org/page/2023AnnualMeeting


The 98th Annual Meeting of the Medieval Academy of America will take place at the Grand Hyatt Washington in downtown Washington, DC. The meeting is jointly hosted by the Medieval Academy of America and a consortium of medievalists from DC, Northern Virginia, and Maryland.

The conference program will feature sessions highlighting innovative scholarship across the many disciplines contributing to medieval studies. The Program Committee invites proposals for papers on all topics and in all disciplines and periods of medieval studies and medievalism, including on the themes and strands proposed below. Any member of the Medieval Academy may submit a paper proposal; others may submit proposals as well but must become members in order to present papers at the meeting. Special consideration will be given to individuals whose field would not normally involve membership in the Medieval Academy. We are particularly interested in receiving submissions from those working outside of traditional academic positions, including independent scholars, emeritus or adjunct faculty, university administrators, those working in cultural heritage institutions (libraries, archives, museums, scholarly societies, or cultural research centers), editors and publishers, and other fellow medievalists. The Program Committee seeks to construct a program that fully reflects and expands the diversity of the Medieval Academy’s membership with respect to research areas and representation.

Plenary addresses will be delivered by Suzanne Conklin Akbari, Professor of Medieval Studies, Institute for Advanced Study, Princeton; Anne Dunlop, Herald Chair of Fine Arts at the University of Melbourne; and Maureen Miller, Professor of History, University of California, Berkeley, and incoming president of the Academy.

Thematic Strands:

The Program Committee envisions a conference to include the following strands:

The Programming Committee particularly invites contributions on a first strand of sessions on the topic of Internationalisms. This focus reflects the Committee’s desire to highlight the capital region as an international hub, as well as to examine critically the promises and challenges of the idea of internationalisms for medieval studies. As the capital city of the United States, Washington, DC is rich in cross-cultural expertise and is a center for many international networks in academia. With the recent turn towards the Global Middle Ages and the newfound reliance upon transnational digital exchange during the global pandemic, the hosts of MAA 2023 seek to capitalize on the region’s strengths to invite fellow medievalists to examine medieval studies in an international context and to consider the necessity of embedding medieval studies in the American academy in a globalized and decentered world. This approach also invites critical reflection on the entanglement of medieval studies in narratives of nationalism, colonialism, and racism. In sum, we seek to draw on the pluralities of international engagement that emerge from our location in Washington, DC and to engage critically with the existence of multiple centers, networks, peripheries, and dynamics that impacted the medieval world in the past and continue to shape how we study it today. Specific themes that might be addressed include:

  • Medieval Studies Today
    • Legacies of National Schools of Historiography
    • Disciplines, Periodizations, and Frameworks
    • Postcolonialisms and Decolonization
    • Neo-medievalism
  • Digital Medieval Studies
  • Queerness across Boundaries
  • Migrations and Movements
  • Foreign Service in the Middle Ages
  • Transportation and Trade
  • Slavery and the Slave Trade
  • Translation, Translators, and Multilingualism
  • Religious Encounters
  • Race and Racialization

A second strand of sessions has been proposed by the Program Committee. We particularly invite submissions addressing the following themes, which may or may not intersect with the Internationalisms themes, to include:

  • Cosmographies and Microcosms
  • “Beyond the King”: Broadening Concepts of Medieval Power and Rulership
  • Belief and Unbelief
  • Certainty and Speculation
  • The Five Senses
  • Dialogue with the Sciences of the Human Past
    • Archaeology, Public History, and the Conservation Sciences
    • Climate Histories, Archives, and Proxies
    • The Epidemiology and Paleogenomics of Infectious Disease
  • Deploying the Medieval in Fiction, Fantasy, and Games
  • Artisanal Epistemologies
  • Textiles
  • Expanding the Audience for Medieval Studies
    • Advocacy for Medieval Studies
    • Presenting the Middle Ages to the Public
    • Encouragement of Study of World Languages and Study Abroad

The third strand of sessions will emerge from the papers and sessions proposed by members of the Academy. We invite proposals on any theme in Medieval Studies from diverse chronological, geographical, methodological, and disciplinary perspectives. We also welcome innovative sessions that cross traditional disciplinary boundaries or that use various disciplinary approaches to examine an individual topic.

Special Sessions CPF: The conference will feature select sessions in collaboration with local institutions in the DC area as follows:

I. Sessions held at partner institutions:

Close Looking in the Medieval Treasury at the National Gallery of Art

Saturday, February 25, 2023

Organizers: Emily Pegues (Assistant Curator, Sculpture and Decorative Arts, National Gallery of Art) and Matthew J. Westerby (Research Associate, Center for Advanced Study in the Visual Arts, National Gallery of Art)

We welcome proposals for short overviews (5 minutes or less) to guide close looking and spark group discussion during a site visit to the National Gallery of Art’s medieval collections, centered around the Chalice of Abbot Suger. Proposed talks for conversation should engage any of the works on display in galleries G-17, G-18, and G-19. Proposals from students and researchers that focus on treasuries, treasured objects, and the re-use of objects and materials across boundaries are especially encouraged.

Manuscript Fragments and Fragmentology at the Library of Congress

Friday, February 24, 2023

Organizers: Marianna Stell (Reference Librarian, Rare Book and Special Collections Division, Library of Congress) and Matthew J. Westerby (Research Associate, Center for Advanced Study in the Visual Arts, National Gallery of Art)

Moderator: Lisa Fagin Davis (Medieval Academy of America)

With the aim of identifying and reconstructing broken books, the field of Fragmentology has adopted digital tools and shared virtual workspaces. What data do we gather and what stories do we tell with this emerging field of research? How are librarians, curators, collectors, historians, musicologists, textual scholars, students, and digital humanists collaborating and producing new knowledge? How do these bits of books intersect with nationality and identity, and how do these constructs impact the scholarly work of identifying and reconstructing manuscripts? This session will be hosted onsite at the Library of Congress, and although it is not limited to any geographical scope, new research on DC-area collections of medieval manuscript fragments is especially welcome.



II. Co-organized sessions (at conference hotel):

With the Smithsonian’s National Museum of Asian Art
Rethinking Global Medieval Art and Material Culture

Saturday, February 25, 2023

Organizers: The Smithsonian’s National Museum of Asian Art

The concept of global medieval art has become increasingly popular in recent decades. Discussions often highlight mobility, diplomacy, and trade within specific regional spheres. How can Asian and Near Eastern perspectives be better incorporated to complicate or challenge narratives? We invite proposals for papers (15 minutes) on medieval art and material culture, particularly from the regions spanning the Mediterranean to the Pacific Ocean. Exploring non-Western medievalisms, we welcome interdisciplinary presentations which consider, complicate, or challenge the concept of medieval and which center on architecture and material culture. Proposals may consider pre-modern transcultural and transregional entanglements. Participants may, but are not required to, consider works in the collections of the Freer Gallery of Art and Arthur M. Sackler Gallery, the Smithsonian’s National Museum of Asian Art (asia.si.edu). Limited funding available.

With Dumbarton Oaks Research Library and Collection
Environmental Histories of Medieval Landscapes: Narratives and Methods

Organizers: Abigail Dowling, Mercer University and Thaïsa Way, Dumbarton Oaks Research Library and Collection

When we look at medieval landscapes, we have the tendency to cast them in terms of “nature” and the “natural” without considering the complex interplay between competing economic, political, and social processes and the ecology, climate, and weather that created them. This panel will invite scholars to submit papers utilizing new and innovative methods to uncover the myriad layers of how action – human or environment – shaped medieval landscapes. We are thus interested in both new insights into the relationship of land and place to people and culture and in the methods, tools, and approaches used for such research on medieval landscapes including the Byzantine, Islamic and Mediterranean worlds.

With The American Council for Southern Asian Art
The Mobile “Medieval” and Its Ramifications in Southern Asia

Organizers: The Board of the American Council for Southern Asian Art

This panel invites proposals from all regions of South and Southeast Asia that 1) address the usefulness of the “Medieval” for these regions; and, as a model for all regional historiographies, 2) consider whether the grouping of centuries it denotes is relevant to Southern Asia’s own historical specificities. Papers with a transhistorical, regional perspective - rather than one based on nation-states – should probe the meanings of the Medieval in specific locations. What are the primary sources for the construction of the Southern Asian Medieval, and what are the characteristics of the resulting historiographies? Do indigenous periodizations diverge from or converge with the Medieval, a colonial-era import? Papers may also examine Medieval Studies’ global turn and its productiveness for South-Southeast Asia. Does the development of a “Global Middle Ages” make Southern Asian historical realities more legible, or does it efface specificity by imposing a universalist meaning of “global”?

In addition, the conference will feature an ask-the-editors session with the staff of Speculum, roundtables on analyzing the global pre-modern and curating global medieval material culture, panels on K-12 education, and events organized by the Academy’s Graduate Student Committee. We will also offer optional pre and post-conference excursions and are presenting the world premiere of a new drama inspired by medieval female monastic culture produced in collaboration with the Rome School of Music, Drama, and Art at Catholic University. Our closing reception will be held at the Smithsonian’s National Museum of Asian Art.

Proposals:

Individuals may propose to offer a paper addressing one of the themes above, a full panel of papers and speakers for a listed theme, a full panel of papers and speakers for a session they wish to create, or a single paper not designated for a specific theme. Sessions usually consist of three 25-minute papers, and proposals should be geared to that length, although the Committee is interested in other formats as well (roundtables, poster sessions, digital experiences, etc.). The Program Committee may choose a different format for some sessions after the proposals have been reviewed.

Submissions:

The deadline for submissions is June 1, 2022. All proposals, for individual papers, sessions, or special formats, should include the following information:

● Proposer’s name (in format for the program)
● Statement of Medieval Academy membership (or statement that the individual’s specialty would not normally involve membership in the Academy)
● Professional status/affiliation, if relevant (in format for the program)
● Email address
● Postal address
● Telephone number(s)
● Paper title
● Theme for which the paper should be considered (or “general session”)
● Abstract (maximum 200 words)
● Audio-visual equipment requirements
● Accessibility requirements


If a full panel is being proposed, the above information will be required for each paper, as well as for the session as a whole. For alternative format session proposal submissions, the submission package should also include a description of the alternative format (maximum 200 words).

Proposals must be submitted as a single PDF identified by the name of the submitter:

LASTNAME.FIRSTNAME.MAA2023 (example: GOWER.JOHN.MAA2023)

Please e-mail all submissions to maa2023@themedievalacademy.org

Selection Procedure:

Paper and panel proposals will be assessed via blind review and evaluated for their quality, the significance of their topics, and their relevance to the conference themes. The Committee seeks to put together a diverse slate of sessions, reflecting the breadth and scope of the field. The Program Committee will evaluate proposals during the summer of 2022 and the Committee will inform all applicants of acceptance or rejection by September 1, 2022. Please note that acceptance of a paper or session does not come with any financial support for attendance at the conference.

Conference Location:

The Washington, DC Area is a major transportation hub with three area airports: Reagan National Airport, Dulles International Airport, and Thurgood Marshall/BWI International Airport. Collectively, these airports offer numerous daily non-stop flights to US and international destinations. Amtrak service is also available to Union Station (also on the metro rail line) from areas all along the East coast, while the metro rail and metrobus provide public transport within the District of Columbia and across the metro DC area. Registration and book exhibits will take place at the conference hotel. Other events are scheduled at local museums, libraries, and institutions of interest to medievalists.

Student Bursaries and Prizes:

All graduate students who are accepted to present at the Annual Meeting are eligible for a graduate student bursary and prize for the best graduate student paper. Students selected to present at the conference will receive details about how to apply for the bursaries and prize with their selection notification.

Professional Behavior:

All participants in the Medieval Academy of America Annual Meeting are expected to read and adhere to our Professional Behavior Policy.

ADA Accommodations and Accessibility:

The 2023 meeting is committed to ensuring equal access to all conference events and activities, in compliance with the Americans with Disabilities Act of 1990 (ADA), as amended, and Section 504 of the Rehabilitation Act of 1973 as well as other applicable state and local laws. Any participants requiring accommodations or concerned about accessibility are encouraged to contact the members of the Diversity, Equity, and Inclusion subcommittee of the Local Arrangements Committee in advance of the conference. They can be reached at maa2023@medievalacademy.org and will respond to all queries; please include “ATTN: DEI Committee” in the email subject line.

Organizing Committees for the 2023 Meeting:

Conference co-chairs:

Jennifer R. Davis, History, The Catholic University of America
Laura K. Morreale, History, Affiliated with Georgetown University

Program Committee members:

Aaron M. Butts, Semitic and Egyptian Languages and Literatures, The Catholic University of America
Nikos D. Kontogiannis, Byzantine Archaeology, Dumbarton Oaks Research Library and Collection
Anne E. Lester, History, Johns Hopkins University
Sarah McNamer, English and Medieval Studies, Georgetown University
Kristina Marie Olson, Italian, George Mason University
Owen Phelan, Church History, Mount St. Mary’s University
Jonathan S. Ray, Jewish Studies, Georgetown University
Ruma N. Salhi, History/Byzantine Studies, Northern Virginia Community College
Paul B. Sturtevant, Medievalism/Public History, The Public Medievalist
Belen Vicens Saiz, History, Salisbury University
Michelle C. Wang, Art History, Georgetown University
Matthew J. Westerby, Art History, Center for Advanced Study in the Visual Arts (CASVA)

Local Arrangements Committee members:

Samuel Collins, History, George Mason University
Laine Doggett, French, St. Mary’s College of Maryland
Jill Fitzgerald, English, United States Naval Academy
Lilla Kopár, English, The Catholic University of America
Marcia Kupfer, Art History, Independent Scholar
Susan McDonough, History, University of Maryland, Baltimore County
Jennifer Paxton, History, The Catholic University of America
Marie Richards, History, Independent Scholar
Marianna Stell, Medieval Manuscripts and Early Books, Library of Congress
Jace Stuckey, History, Marymount University



Monday, November 29, 2021

CFP Crashing the Canon: A Spotlight for the Underrepresented in Higher Education (Spec Issue of The Humanities Review; 12/22/2021)

This seems amenable to our work:

Crashing the Canon: A Spotlight for the Underrepresented in Higher Education

deadline for submissions: December 22, 2021

full name / name of organization: The Humanities Review / St. John's University

contact email: Alexander.radison21@my.stjohns.edu

source: https://call-for-papers.sas.upenn.edu/cfp/2021/11/21/crashing-the-canon-a-spotlight-for-the-underrepresented-in-higher-education


When we think of the western literary canon, we tend to think of the famous authors and works that have shaped our literary and scholarly culture into what it is today: Dante, Shakespeare, Milton, Dickens, Twain, Whitman, and the list goes on and on. But In our age of cultural and technological advancement, we believe that the bodies of works we consider worthy of study should also reflect the current world around us. Thus, the goal of this issue of The Humanities Review is to shine a spotlight on those authors, works, and platforms which have not yet found a home in the literary/academic canon, but still merit the kind of close literary analysis afforded to the canon. Though there have been recent movements to include more BIPOC, women, and LGBTQIA+ writers on that list, more can be done to highlight the immense and important body of work by these underrepresented writers. The same can be said for modern genre fiction as well, particularly those genres which operate in the realm of wonder--science fiction, fantasy, magical realism, supernatural horror, etc. Likewise, traditional novels and collections of poetry currently dominate the list, but what about newer platforms that employ writing such as comics, graphic novels, film and TV, and video games? Should they be considered in the canon conversation as well?


Included in this historical literary tradition is the hierarchy of language. So, in crashing the canon, we also ask one to consider how standard English has been used to reinforce class, racial, and ethnic segregation in academia and through literature. Should the academy, thus, include into its canon multilingual, multidialectal, AAVE and other vernacular voices/writings?


We are open to any and all works that discuss the aforementioned underrepresented writers and genres, as well as creative works of poetry, fiction, drama, and translation, from/about the same. We are also open to relevant book reviews, as well as art/photography for both inside the journal, and the cover.


 


Just a few examples of topics that may fit in this issue:


  • Lesser known/under-studied works from any author/time period
  • Underrepresented/under-studied works and authors specifically from the BIPOC and LGBTQIA+ communities
  • Analysis of works of genre fiction including, but not limited to: Science fiction and its sub-genres (cyberpunk, dystopian, posthumanism, etc) - Fantasy and its subgenres (high, low, magical realism, etc) - Noir/detective - Horror/supernatural - Comics and graphic novels on any subject - Modern and/or under-studied works from film and television - Video games and/or video games as a genre
  • Critical analyses of non-standard English in scholarship/academia
  • Works of creative writing (open to all, but underrepresented genres and writers especially encouraged)


Editors are currently seeking abstracts of 250 words with a working title along with a CV by December 22, 2021. If your abstract is accepted, the final deadline for full submissions is February 22, 2022.


Submissions must be sent as Microsoft Word documents (.doc or .docx only) attached via email (i.e. not in the body text of the email) to both editors: alexander.radison21@my.stjohns.edu & kainat.cheema21@my.stjohns.edu Submissions must be double-spaced, adhering to MLA format (in-text citations, works cited page, etc.).


Book reviews and interviews should be no more than 1,000 words; essays and all other submissions no more than 5,000 words.


For creative works, send no more than 3-5 poems or 1 short story/dramatic work. You may submit both academic works and creative works for the same issue.


The St. John’s University Humanities Review is a peer-reviewed publication. You will be notified promptly after the deadline if your submission is accepted.


Last updated November 22, 2021


Wednesday, April 28, 2021

CFP Reshaping the Middle Ages in, and through, Asian Popular Culture (6/30/2021; ICoM 11/4-6-2021)

Reshaping the Middle Ages in, and through, Asian Popular Culture

Sponsored by the Association for the Advancement of Scholarship and Teaching of the Medieval in Popular Culture and the Mutual Images Research Association.

For Medievalism Today: 36th Annual International Conference on Medievalism, organized by the International Society for the Study of Medievalism and hosted by Delta College, Michigan.

Online Conference: 4-6 November 2021.

Proposals due 30 June 2021.

 

As medievalists and medievalismists, we often focus our attention on the reception of the Middle Ages in Europe and the Americas; however, medievalism is both an international and a transnational phenomenon, and one that is especially prevalent in Asian popular culture. Anime, collectible card games, light novels, manga, video games, visual novels, and related media have had an incredible impact on the world, but few medievalists have explored how this material has adapted and/or appropriated material like the Arthurian tradition, Beowulf, the life and writings of Dante Alighieri, the hero stories of medieval Ireland, the life of Joan of Arc, Norse mythology, tales of Robin Hood, narratives of Viking exploration, and legends of Vlad the Impaler. Fewer still have explored the impact of the phenomenal spread of these texts across the globe and their impact on creating perceptions about the medieval world. It is our intent with this session to allow consumers of these media to share their knowledge and passion with fellow enthusiasts of the medieval. We also hope that a collection of essays will result from this session.

 

Please send paper proposals (along with your contact information and a brief academic biography) and/or questions directly to session organizers at medievalinpopularculture@gmail.com. Unless otherwise directed, we will submit the panel details to the conference.

More information about the conference can be found at https://medievalism.net/conference/.

Further information about the session sponsors may be found at https://medievalinpopularculture.blogspot.com/ and https://mutualimages.org/.

 

 


Friday, March 12, 2021

Our NeMLA 2021 Sessions

Details on our sponsored sessions this weekend. Apologies for the delay in posting. 


The 52nd Annual Convention of the Northeast Modern Language Association

Virtual event, 11-14 March 2021

Full details at http://www.buffalo.edu/nemla/convention/VirtualConvention-page.html.
 

Saturday, Mar 13 (Track 22): 09:00-10:15           

22.20 Can We Be More Than the Middle Ages? Medievalism Studies and Medieval Studies (Roundtable)

Chair: Michael Torregrossa, Independent Scholar

Chair: Carl Sell, Lock Haven University

Pedagogy & Professional & Cultural Studies and Media Studies

"The Perverted Anglo-Saxon: White Nationalism in the Medieval Classroom"

Maggie Hawkins, New York University

"Medievalisms in the Medieval Literature Classroom, Or Attempts to Do Everything in One Semester"

Kara McShane, Ursinus College

"The Historical Novel. A Genre, Trespassing a Science-Literature Border?"

Paul Csillag, Universität Innsbruck

 

Saturday, Mar 13 (Track 23): 10:30-12:00           

23.42 Uncharted Medievalisms: Revealing the Medieval in Popular Fiction and Games

Chair: Michael Torregrossa, Independent Scholar

Cultural Studies and Media Studies & Comparative Literature

"Queer Roleplaying Impulses: Building Neomedieval Narratives in Dungeons & Dragons"

Lars Johnson, Cornell University

"Wizard Male Privilege: A Literary History of Misogyny and Gendered Magic"

Richard Fahey, University of Notre Dame

"These Are Fighting Words: Challenging and Perpetuating the Status Quo"

Rachael Warmington, Seton Hall University

"Arthurian Figures in the 41st Millennium: The Emperor and Roboute Guilliman in Warhammer 40,000"

Carl Sell, Lock Haven University


Wednesday, June 10, 2020

CFP The Ludic Outlaw: Medievalism, Games, Sport, and Play (Spec Issue Bulletin of the International Association for Robin Hood Studies 7/31/20)


“The Ludic Outlaw: Medievalism, Games, Sport, and Play,” a special issue
https://call-for-papers.sas.upenn.edu/cfp/2020/04/14/%E2%80%9Cthe-ludic-outlaw-medievalism-games-sport-and-play%E2%80%9D-a-special-issue

deadline for submissions:
July 31, 2020


full name / name of organization:
The Bulletin of the International Association for Robin Hood Studies


contact email:
lfallo1@lsu.edu




From the early Atari single-player arcade game Outlaw to more recent videogames such as Activision Blizzard’s multiplayer Overwatch, modern digital outlaws have long been popular characters in gaming culture. These characters often work to resist authoritarianism within their respective gaming worlds, and they frequently evoke much older outlaw representations, such as the Robin Hood of medieval ballads, by embodying popular definitions of justice and communal welfare.



This special issue of The Bulletin of the International Association for Robin Hood Studies

welcomes papers that examine the specific ways in which enduring medieval outlaw tropes in modern games function as model responses to oppression. Particular attention will be given to submissions that focus on broadly defined digital ludic outlaws, though papers concerned with modern tabletop games, live action role-playing games, and immersive theater are welcome. Papers on early modern May games and festivals will also be considered. Possible themes may include (but are not limited to) the following:


  • Parallels between outlaw literary traditions and modern games
  • Social positioning, otherness, and outlawry in games featuring playful medievalism(s)
  • Gender (re)definition and performance in outlaw games
  • Subversive materialities in ludic outlaw toolkits and inventories
  • Medieval architecture and its uses in digital outlaw spaces
  • Ergodic textuality and interactive outlaw narratives



Manuscripts of 2000-3000 words should be submitted to guest editor Gayle Fallon at lfallo1@lsu.edu by July 31, 2020. Submissions should be saved in Microsoft Word (.doc, .docx) and formatted according to the guidelines in the current Chicago Manual of Style. All work considered for this publication must not be previously published or under consideration elsewhere. Since manuscripts will go through a double-blind peer review, author names should not appear in documents or in file properties. More information about author guidelines can be found here.



Last updated April 16, 2020
This CFP has been viewed 647 times.

Saturday, June 6, 2020

CFP Uncharted Medievalisms: Revealing the Medieval in Popular Fiction and Games (Panel) (9/30/2020; NeMLA Philadelphia 3/11-14/2021)

Uncharted Medievalisms: Revealing the Medieval in Popular Fiction and Games (Panel)

52nd Annual Convention of the Northeast Modern Language Association

Marriott Downtown Philadelphia, in Philadelphia, Pennsylvania, from 11-14 March 2021

Paper abstracts are due by 30 September 2020

Session organized by Carl B. Sell and Michael A. Torregrossa and sponsored by the Association for the Advancement of Scholarship and Teaching of the Medieval in Popular Culture.


As Umberto Eco once observed, “people like the Middle Ages,” and medievalism flourishes across the globe, with medievalist settings and ideologies used in popular, fictional settings that are widely known in their respective communities. However, critical exploration of these medievalisms has been lacking, save for the most common such settings, like Lewis’s Narnia, Le Guin’s Earthsea, Martin’s Westeros, and Tolkien’s Middle-earth. Consequently, this panel proposes to examine the extent to which medievalism is used by other, perhaps less well-trodden settings, including, but not limited to, the worlds of Dungeons & Dragons, Chaosium’s rereleased Pendragon RPG, and Terry Brooks’s Shannara and Terry Goodkind’s The Sword of Truth series; the Old World and 41st Millennium of Warhammer and Warhammer 40,000; the video game realities of Diablo, Elder Scrolls, Final Fantasy, Fire Emblem, and Warcraft; and similar popular shared worlds of other board games, comics, fiction, RPGs, and video games. Critical explorations of the ways that these settings use and add to medievalism(s), including the more famous worlds, are encouraged.


This session is a paper panel in traditional format, which will include 3-4 participants, reading a formal paper of 15-20 minutes (2500-3000 words) as set by the chair, followed by Q&A.

The direct link for this session is https://www.cfplist.com/nemla/Home/S/18676. Please contact the organizers at MedievalinPopularCulture@gmail.com with any questions or concerns.


Abstract submissions must be made through NeMLA’s official site. Applicants will need to login or create an account at https://www.cfplist.com/nemla/Home/login. Submissions must begin with a paper title of not more than 100 characters (including spaces) and adhering to the following: capitalize titles by MLA formatting rules unless the title is in a language other than English; do not use quotation marks in the session title or abstract title itself but please use only single quotation marks around titles of short stories, poems, and similar short works; italicize the titles of long works mentioned in the paper title; and do not place a period at the end of the title. Submissions should also include an academic biography (usually transferred from your NeMLA profile) and a paper abstract of not more than 300 words; be sure to italicize or use quotation marks around titles according to MLA guidelines.


Please be aware that NeMLA membership is not required to submit abstracts, but it is required to present at the convention. In addition, note that it is permissible to present on (1) a panel (or seminar) and (2) a roundtable or a creative session, but it is not permissible to present on a panel and a seminar (because both are paper-based), on two panels or two roundtables (because both would be the same type). Further information on these and other policies can be accessed at http://www.buffalo.edu/nemla/convention/callforpapers/submit.html.


Chairs will confirm the acceptance of abstracts before 15 October 2020. At that time, applicants must confirm the panel on which they wish to participate. Convention registration/membership for 2020-2021 must be paid by 9 December 2020.

Thursday, June 4, 2020

The Year's Work in Medievalism 33 (2018)

The latest volume of The Year's Work in Medievalism has been released. It can be accessed at https://sites.google.com/site/theyearsworkinmedievalism/all-issues/33-2018.


Full contents as follows:


The Year's Work in Medievalism 33 (2018)

Edited by Valerie Johnson & Renée Ward, with Laura Harrison


Valerie Johnson & Renée Ward: Introduction

Alexandra Sterling-Hellenbrand: East Meets West? Heritage, Medievalism, and the Nibelungenlied on the Danube

Sarah J. Sprouse: From ides aglæcwif to “shebeast”: The Loss of the Wrecend in Thomas Meyer’s Translation of Beowulf

Loredana Teresi: Jo Nesbø’s The Snowman and the Myth of Týr: Addressing Contemporary Issues through Literary Tradition

Karl Fugelso: A Mickey Mouse Inferno: Medievalist Legacies and the Marketing of the Middle Ages

Alicia McKenzie: A Patchwork World: Medieval History and World-Building in Dragon Age: Inquisition

Scott Manning: Warriors “Hedgehogged” in Arrows: Crusaders, Samurai, and Wolverine in Medieval Chronicles and Popular Culture

Adam Debosscher: #ForTheThrone: A Study of the Emphasis on the Medievalism in the Paratext of G. R. R. Martin’s A Song of Ice and Fire in HBO’s Game of Thrones

Call For Submissions

Tuesday, September 17, 2019

New from D S Brewer -- Studies in Medievalism 28

My thanks to Boydell & Brewer for providing a copy of this to add to our bibliographic efforts. It looks like another great volume of the long-running series. 

Studies in Medievalism XXVIII
Medievalism and Discrimination
https://boydellandbrewer.com/a-z/studies-in-medievalism-xxviii-hb.html

Edited by Karl Fugelso

Hardback
9781843845171

$99.00

April 2019
6 colour, 4 black and white illustrations
268 pages
23.4x15.6 cm
Studies in Medievalism
ISBN: 9781843845171
Format: Hardback
D.S.Brewer


The difficult and nuanced issue of discrimination - race, gender, ethicity, religion - is the focus of this volume.

Discrimination has long played a part in medievalism studies, but it has rarely been weaponized as thoroughly and publicly as in recent exchanges. The essays in the first part of this volume respond to that development by examining some of the many forms discrimination has taken in medievalism (studies) relative to race, gender, sexual orientation, religion, and ethnicity. These papers thus inform many of the subsequent chapters, which address a wide variety of aspects of medievalism, showing how many cultural areas it touches upon. Subjects include Evelyn Underhill's literary interest in the Arts and Crafts Movement; the Anchoresses of the filmmaker Chris Newby and novelist Robyn Cadwallader; cinematic battle orations; contemporary representations of Viking helmet horns; modern board-game culture; and Vincent Van Gogh's Studio of the South. The volume also includes a transcription and contextualization of the celebrated scholar Helen Waddell's notes on medieval texts.

KARL FUGELSO is Professor of Art History at Towson University.

Contributors: Carla Arnell, Aida Audeh, Peter Burkholder, Christopher Caldiero, Michael Evans, Jennifer FitzGerald, Jonathan Godsall, Angus J. Kennedy, Nadia Margolis, Lauryn Mayer, Timothy S. Miller, Tison Pugh, Richard Utz, Kim Wilkins, Karen A. Winstead, Helen Young

An e-book version of this title is available (9781787444713), to libraries through a number of trusted suppliers. See here for a full list of our partners.

Keywords: Studies in Medievalism, English & American Literature, Medieval Literature


CONTENTS (updated to match print version)

Preface

Freedom to Discriminate - Helen Young

"You wouldn't want to be historically inaccurate": Online Responses to Race in Medievalist Television - Michael Evans

Mythogyny: Popular Medievalism and Toxic Masculinity - Lauryn S. Mayer

The Cool and the Queer in Bugs Bunny's Middle Ages - Tison Pugh

Medievalism, Antisemitism, and Twenty-First-Century Media: An Update - Richard Utz


Work for the Soul: Medievalism, the Arts and Crafts Movement, and the Development of a Practical Spirituality in Evelyn Underhill's Novel The Gray World - Carla A. Arnell

Exhuming the Living Dead: The Anchoresses of Chris Newby and Robyn Cadwallader - Karen A Winstead

The King's Speech: Battle Orations in Medieval Film - Peter Burkholder and Jonathan Godsall and Christopher Caldiero

Horns: Vikings, Adaptation, Evolution - Kim Wilkins

Bidding with Beowulf, Dicing with Chaucer, and Playing Poker with King Arthur: Neomedievalism in Modern Board Gaming Culture - Timothy S. Miller

Vincent van Gogh, the Tre Corone, and the Studio of the South - Aida Audeh

A Transcription of Helen Waddell's Notes on the Roman de la Rose and Christine de Pizan: Manuscript Queen's University Belfast 18/1/c - Angus J Kennedy and Nadia Margolis and Jennifer FitzGerald


Tuesday, July 30, 2019

CFP Ludic Outlaw: Medievalism, Games, Sport, and Play (9/15/19; Kalamazoo 2020)

CFP: “The Ludic Outlaw: Medievalism, Games, Sport, and Play”

Roundtable sponsored by the International Association for Robin Hood Studies

International Congress on Medieval Studies (ICMS), Kalamazoo 2020
   

Cross-platform video games are now so popular as to constitute a financial threat to Netflix and other digital content services. One feature of many of these games is the ludic outlaw figure—found, for example, in the 2016 multiplayer Overwatch—that works to resist oppression within the game world. Because they signify popular definitions of justice and communal welfare, modern digital outlaws frequently evoke medieval outlaw representations, such as Robin Hood. In what specific ways do enduring medieval outlaw tropes function as model responses to oppression in modern games?


This roundtable session seeks 10- to 15-minute papers that interrogate the role(s) of any outlaw figure that fights for popular interests in games. Though particular attention will be given to papers that include an examination of a digital ludic outlaw, submissions concerned with tabletop games, live action role-playing games, and others will be considered. Analyses of the ways in which ludic outlaw figures are poised as responses to the dominant narrative within gaming culture are especially welcome.



Please send your 250-word abstract, Participant Information Form (https://wmich.edu/sites/default/files/attachments/u434/2019/medieval-pif-2020.pdf), and brief bio to Gayle Fallon at lfallo1@lsu.edu by September 15, 2019.


Thursday, June 7, 2018

CFP Beowulf to Shakespeare Area 2018 (6/30/18; Baltimore)

Forwarded on behalf of the area chairs; we are sponsoring two sessions for this upcoming conference.


MAPACA 2018

Baltimore, MD

November 8-10, 2018


Beowulf to Shakespeare

The wealth of material found in the Middle Ages and Renaissance continues to attract modern audiences with new creative works in areas such as fiction, film, and computer games, which make use of medieval and/or early modern themes, characters, or plots. This is a call for papers or panels dealing with any aspect of medieval or Renaissance representation in popular culture. Topics for this area include, but are not limited to the following:

-Modern portrayals of any aspect of Arthurian legends or Shakespeare

-Modern versions or adaptations of any other Medieval or Renaissance writer

-Modern investigations of historical figures such as Eleanor of Aquitaine, The Richards, Henry VIII, Elizabeth I, Mary Queen of Scots

-Teaching medieval and Renaissance texts to modern students

-Medieval or Renaissance links to fantasy fiction, gaming, comics, video games, etc.

- Medieval or Renaissance Dramas

-The Middle Ages or Renaissance on the Internet

-Renaissance fairs


Panel and Workshop proposals are also welcome.


In Addition, this year we are seeking proposals on Charms and Charming in recognition of Baltimore being considered “Charm City”


Submit a 250 word proposal including A/V requests and a brief biography by June 30, 2018 to our online submission form at mapaca.net


If you have any questions, please feel free to contact us directly

Diana Vecchio dmvecchio@mail.widener.edu

Mary Behrman behrm5@aol.com

Co-Chairs Medieval and Renaissance

Tuesday, August 15, 2017

CFP Medievalism in Popular Culture Area (10/1/2017; PCAACA 2018)

CFP: Medievalism in Popular Culture
http://pcaaca.org/medieval-popular-culture-arthurian-legends/


PCA/ACA 2018 National Conference
March 28th – 31st, 2018 – Indianapolis, Indiana

The Medievalism in Popular Culture Area (including Anglo-Saxon, Robin Hood, Arthurian, Norse, and other materials connected to medieval studies) accepts papers on all topics that explore either popular culture during the Middle Ages or transcribe some aspect of the Middle Ages into the popular culture of later periods. These representations can occur in any genre, including film, television, novels, graphic novels, gaming, advertising, art, etc. For this year’s conference, I would like to encourage submissions on some of the following topics:

  • The Arthurian World
    • Papers on King Arthur: Legend of the Sword may generate a dedicated panel to this film
  • Children’s Books/Shows/Games (e.g. Coup, Carcassone, etc.)
  • Medievalism in Advertising
  • “Medieval” as a social and political signifier
  • Medievalism in Game of Thrones
  • Representations of medieval/Renaissance nobility and royalty in television (Reign, The White Princess, Wolf Hall, etc.)
  • Robin Hood
  • Medievalism and Teaching
  • Board Games/Online Gaming and/or Cosplay
  • Medievalism in Novels/Short Stories/Poems
  • Potential panel on the novel Jonathan Strange and Mr. Norrell by Susanna Clarke

If your topic idea does not fit into any of these categories, please feel free to submit your proposal as well. I would like to encourage as much participation as possible, and depending on submissions, I may rearrange the topic groupings.

All papers will be included in sessions with four presenters each, so plan to present on your topic for no more than 15 minutes, inclusive of any audio or visual materials.

Panel submissions are also welcome on any topic of medievalism. If you would like to propose a panel, please submit your complete panel to me directly at cfrancis@bloomu.edu. Individual papers will then have to be submitted to the PCA online system (see below).

Submission requirements:

Please submit a title and a 250 word abstract to http://conference.pcaaca.org. All submissions must be directed to the online database. Be sure to indicate whatever audio/visual needs you may have. Traditionally, all rooms at the PCA/ACA conference provide a projection screen with sound capability. Presenters are required to bring their own laptops and any special connectors.

Deadline for submission: October 1st, 2017

If you have any questions, please feel free to contact Christina Francis, Associate Professor of English, Bloomsburg University, at cfrancis@bloomu.edu.

Thursday, October 30, 2014

CFP Gaming the Medieval: Medievalism in Modern Board Game Culture (expired) (Leeds 7/6-9/15)

Apologies for the gap between posts. Here's an interesting call that I missed during its active life (apparently due to the fact that it was only alive for about a week before the deadline):

Gaming the Medieval: Medievalism in Modern Board Game Culture (July 6-9 2015)
full name / name of organization:
Daisy Black and James Howard / IMC Leeds 2015
contact email:
D.Black@hull.ac.uk; jwhowa2@emory.edu
http://call-for-papers.sas.upenn.edu/node/58345

Since the early 1980s, the medieval has proven to be a fertile source of narrative concept, artwork and play structure in popular board and card game culture. In recent years, games with medieval subject matter such as Carcassonne, Dominion and Shadows Over Camelot have increasingly graced the top of European and American board game award tables.

Yet the ‘Middle Ages’ of the game world is a broadly defined concept. Games taking a historical approach might chart the economical and political landscape of Medieval Europe during a set period of time, while others base their play around a specific event or series of events. In other cases, the medieval operates as a flexible cultural genre for games set in otherwise indeterminate times and places. Although board and card games frequently engage with concepts of medieval warfare, conquest and expansion, they also hold the ability to promote a rich understanding of medieval cultural, literary and social practices such as courtly love and chivalric narrative, Arthurian legend, guild, mercantile and political hierarchy, and alchemical motifs such as the magic circle.

While the role of the game in medieval society and literature commands a strong critical legacy (for example, in the works of Clopper, Huizinga and Vale), this session aims to evaluate what happens when the medieval is made present within modern game culture. This is an area that has been largely neglected by studies of medievalism, which have tended to chiefly focus on the use of the medieval in computer gaming. This session therefore intends to expand the cultural medievalism debate by drawing attention to the ways in which the materiality of board and card games produces new methods of intersecting with the medieval past.

Possible themes might include:

What is a ‘medieval’ board game?
Courts, cities, fields, monasteries
Chivalry, courtly love and other ‘medieval’ ideals
Materiality and play, medieval artwork, and the game as artefact
Gender, power and characterisation
Performance, roleplay, and crossplaying
Narrative and playing structures
Place, space and time
Games and pedagogy – using games to teach ‘medieval’ concepts
Figuring the medieval ‘orient’ in game culture

Please send abstracts of 250 words to Daisy Black at D.Black@hull.ac.uk and James Howard at jwhowa2@emory.edu before the 15th September 2014.

By web submission at 09/08/2014 - 19:40