Double CFP: Continuum Approaches to Digital Game Studies Book Series
Call for Papers Date: 2010-11-09
Date Submitted: 2010-08-06
Announcement ID: 177993
Double CFP: Continuum Approaches to Digital Game Studies Book Series (Edited Collection on Digital Role-playing Games and Edited Collection on First Person Shooters)
These two collections will be the first two titles in a larger series of edited volumes, Approaches to Digital Game Studies, published by Continuum. Each book in the series will be organized around a thematic or functional genre of game. Although digital game genres and the criteria for defining such genres are contested and dynamic categories, exploring the promises and pitfalls of genre is precisely one of the goals the series hopes to accomplish. Additionally, the series will bring the insights of a variety of scholarly disciplines to bear on the analysis of digital games in order to better understand the nature of this medium, its role in reshaping civic life and its impact on the production, circulation and contestation of global and local cultures.
Potential chapter contributions will be vetted by the series Review Board and invited manuscripts will be reviewed by the series Editors and approved by the Review Board.
Series Review Board:
Mia Conslavo, University of Ohio
James Paul Gee, Arizona State University
Helen Kennedy, University of the West of England*
Frans Mayra, University of Tampere
Toby Miller, University of California, Riverside*
Torril Elvira Mortensen, University of Utrech*
Lisa Nakamura, University of Illinois at Urbana-Champaign
Gareth Schott, University of Waikato
Mark JP Wolf, Concordia University Wisconsin
(* indicates commitment still subject to final contract)
Series Editors:
Gerald Voorhees, High Point University
Joshua Call, Grand View University
Katie Whitlock, California State University, Chico
>>> Edited Collection on Digital Role-playing Games: “Dungeons, Dragons and Digital Denizens: Digital Role-playing Games”
One of the most popular and culturally significant game genres, digital role-playing games (RPGs) generate a rich tapestry of technologies, players, communities, cultures and commercial forces. This edited collection, provisionally titled, “Dungeons, Dragons and Digital Denizens: Digital Role-playing Games,” is designed for a broad academic audience and will feature essays that either examine specific games or consider the genre as a whole.
We invite scholars and critics to contribute to this edited collection of essays exploring the theory and criticism of digital RPGs. The collection will publish essays on digital RPGs that engage the theory and criticism of console, computer and/or massively multiplayer online role-playing games (MMORPGs). However, contributions not focused on MMORPGs are especially encouraged.
Contributions from all academic disciplines and geographic regions are invited. The collection and series aim to advance theory and criticism by bringing different voices and perspectives into conversation. However, critical inquiry is preferred.
All contributions must be the original work of the author and cannot be published elsewhere, unless author retains copyrights. For co-authored essays, all authors must agree to submission of work.
For consideration, please send an abstract to gamestudies.books@gmail.com by September 15, 2011. Abstracts should be 500 words and must outline a theoretically grounded approach to a specific game or set of games. Completed essays must be 7000 words (including notes and references) and Continuum uses Chicago Manual of Style for references. Reprints will be considered on a case by case basis.
Provisional Timeline:
Abstracts will be accepted until September 15, 2010
Abstracts will be evaluated and requests for manuscripts will be issued by October 15, 2010
Completed manuscript will be required by January 15, 2010
Revisions must be completed by March 1, 2011
>>> Edited Collection on First Person Shooters: “Guns, Grenades and Grunts: First Person Shooter Games”
Known for their graphical extravagance and social recognition, first-person shooters have long held a highly visible position among digital games. This edited collection, provisionally titled, “Guns, Grenades, and Grunts: First-Person Shooter Games” is designed for a broad academic audience and will feature essays that either examine specific games or consider the genre as a whole.
We invite scholars and critics to contribute to this edited collection of essays exploring the theory and criticism of FPS games. The collection will publish essays on FPS games that engage the theory and criticism of console, computer and hand-held FPS games.
Contributions from all academic disciplines and geographic regions are invited. The collection and series aim to advance theory and criticism by bringing different voices and perspectives into conversation. However, critical inquiry is preferred.
All contributions must be the original work of the author and cannot be published elsewhere, unless author retains copyrights. For co-authored essays, all authors must agree to submission of work.
For consideration, please send an abstract to gamestudies.books@gmail.com by November 15, 2011. Abstracts should be 500 words and must outline a theoretically grounded approach to a specific game or set of games. Completed essays must be 7000 words (including notes and references) and Continuum uses Chicago Manual of Style for references. Reprints will be considered on a case by case basis.
Provisional Timeline:
Abstracts will be accepted until November 15, 2010
Abstracts will be evaluated and requests for manuscripts will be issued by January 1, 2011
Completed manuscript will be required by April 1, 2011
Revisions must be completed by July 15, 2011
Queries and questions may also be sent to gamestudies.books@gmail.com.
Gerald Voorhees, High Point University
Joshua Call, Grand View University
Katie Whitlock, California State University, Chico
Email: gamestudies.books@gmail.com
Call for Papers Date: 2010-11-09
Date Submitted: 2010-08-06
Announcement ID: 177993
Double CFP: Continuum Approaches to Digital Game Studies Book Series (Edited Collection on Digital Role-playing Games and Edited Collection on First Person Shooters)
These two collections will be the first two titles in a larger series of edited volumes, Approaches to Digital Game Studies, published by Continuum. Each book in the series will be organized around a thematic or functional genre of game. Although digital game genres and the criteria for defining such genres are contested and dynamic categories, exploring the promises and pitfalls of genre is precisely one of the goals the series hopes to accomplish. Additionally, the series will bring the insights of a variety of scholarly disciplines to bear on the analysis of digital games in order to better understand the nature of this medium, its role in reshaping civic life and its impact on the production, circulation and contestation of global and local cultures.
Potential chapter contributions will be vetted by the series Review Board and invited manuscripts will be reviewed by the series Editors and approved by the Review Board.
Series Review Board:
Mia Conslavo, University of Ohio
James Paul Gee, Arizona State University
Helen Kennedy, University of the West of England*
Frans Mayra, University of Tampere
Toby Miller, University of California, Riverside*
Torril Elvira Mortensen, University of Utrech*
Lisa Nakamura, University of Illinois at Urbana-Champaign
Gareth Schott, University of Waikato
Mark JP Wolf, Concordia University Wisconsin
(* indicates commitment still subject to final contract)
Series Editors:
Gerald Voorhees, High Point University
Joshua Call, Grand View University
Katie Whitlock, California State University, Chico
>>> Edited Collection on Digital Role-playing Games: “Dungeons, Dragons and Digital Denizens: Digital Role-playing Games”
One of the most popular and culturally significant game genres, digital role-playing games (RPGs) generate a rich tapestry of technologies, players, communities, cultures and commercial forces. This edited collection, provisionally titled, “Dungeons, Dragons and Digital Denizens: Digital Role-playing Games,” is designed for a broad academic audience and will feature essays that either examine specific games or consider the genre as a whole.
We invite scholars and critics to contribute to this edited collection of essays exploring the theory and criticism of digital RPGs. The collection will publish essays on digital RPGs that engage the theory and criticism of console, computer and/or massively multiplayer online role-playing games (MMORPGs). However, contributions not focused on MMORPGs are especially encouraged.
Contributions from all academic disciplines and geographic regions are invited. The collection and series aim to advance theory and criticism by bringing different voices and perspectives into conversation. However, critical inquiry is preferred.
All contributions must be the original work of the author and cannot be published elsewhere, unless author retains copyrights. For co-authored essays, all authors must agree to submission of work.
For consideration, please send an abstract to gamestudies.books@gmail.com by September 15, 2011. Abstracts should be 500 words and must outline a theoretically grounded approach to a specific game or set of games. Completed essays must be 7000 words (including notes and references) and Continuum uses Chicago Manual of Style for references. Reprints will be considered on a case by case basis.
Provisional Timeline:
Abstracts will be accepted until September 15, 2010
Abstracts will be evaluated and requests for manuscripts will be issued by October 15, 2010
Completed manuscript will be required by January 15, 2010
Revisions must be completed by March 1, 2011
>>> Edited Collection on First Person Shooters: “Guns, Grenades and Grunts: First Person Shooter Games”
Known for their graphical extravagance and social recognition, first-person shooters have long held a highly visible position among digital games. This edited collection, provisionally titled, “Guns, Grenades, and Grunts: First-Person Shooter Games” is designed for a broad academic audience and will feature essays that either examine specific games or consider the genre as a whole.
We invite scholars and critics to contribute to this edited collection of essays exploring the theory and criticism of FPS games. The collection will publish essays on FPS games that engage the theory and criticism of console, computer and hand-held FPS games.
Contributions from all academic disciplines and geographic regions are invited. The collection and series aim to advance theory and criticism by bringing different voices and perspectives into conversation. However, critical inquiry is preferred.
All contributions must be the original work of the author and cannot be published elsewhere, unless author retains copyrights. For co-authored essays, all authors must agree to submission of work.
For consideration, please send an abstract to gamestudies.books@gmail.com by November 15, 2011. Abstracts should be 500 words and must outline a theoretically grounded approach to a specific game or set of games. Completed essays must be 7000 words (including notes and references) and Continuum uses Chicago Manual of Style for references. Reprints will be considered on a case by case basis.
Provisional Timeline:
Abstracts will be accepted until November 15, 2010
Abstracts will be evaluated and requests for manuscripts will be issued by January 1, 2011
Completed manuscript will be required by April 1, 2011
Revisions must be completed by July 15, 2011
Queries and questions may also be sent to gamestudies.books@gmail.com.
Gerald Voorhees, High Point University
Joshua Call, Grand View University
Katie Whitlock, California State University, Chico
Email: gamestudies.books@gmail.com
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